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MindChamber in MineCraft? Sure!



User by the name of Kuroha  has created an awesome animated Mindchamber model for mine-imator  the minecraft equivalent of Source Filmmaker I imagine
Its always inspiring to see others reinterpret your work and come up with something fresh and distinctively theirs.. Kuroha did a great job and really is getting me inspired to keep working on my mindchamber project..  I only regret not seeing this sooner

Thanks again!



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Slowly getting back to creating

After an external harddrive failure.. I really kinda threw my hands up and said, wtf..
But after a reformat and a fresh perspective, Im back to helping the guys at TeamMadness with their awesome game.
I’ts nothing crazy, some props for the backgrounds , here and there, but its at least fun to do, and helps me not harp on all the work i lost on that harddrive

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Good Robot stories are hard to find


Review of ‘Robots; The Recent A.I.’

Being a fan of discovering new authors to follow I’m naturally drawn to short stories and whenever i can get my hands on a collection of shorts from various authors, I’m even happier. It’s a hit and miss game, but the odds are that I’ll find at least one or two intriguing writers that leave me looking up more of their work. My expectations were blown out of the water when I grabbed a copy of ‘Robots; the Recent A.I.’ at a local comic-con.

Edited by Rich Horton and Sean Wallace, the variety of A.I. inspired stories were clearly chosen for unique spin and expert writing. (I’ll ditch a story two sentences in if I don’t like the writer’s style and almost every story in this collection had me interested and hungry for more.) And by ‘unique spin’ I’m addressing the household A.I. units that chose whether to carry on with the daily routines when the humans didn’t return in ‘Houses’, by Mark Pantoja, to ‘Kiss Me Twice’ by Mary Robinette Kowal, about an A.I. program that chose to visually personify Mae West (in black and white, no less) to suit a particular detective’s preferences.

So here’s the wrap; if you like a good story, A.I or not, and you’re looking for some talented authors to follow, grab a copy of this collection. You’re guaranteed to come out the other side with a list of names and a pampered imagination.

Grab yourself a copy here

~review by Ella Qyint

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Casual Gaming is Leveling Up!

Casual Gaming is Taking On a Whole New Meaning


When Flash games first became popular in the early 2000s, they had the distinction of being quick and easy games you could boot up and start playing in minutes, and finish playing within a few hours. Unlike console games, they didn’t require too much involvement, and because Flash was so easy to understand and master, it allowed many developers to create good games from scratch and market them to intended audiences. These were the early days of casual gaming, and without realizing it, Flash game developers had sparked a trend that continues to this day.

Since the popularization of mobile gaming, Flash has seen much less use than it used to. Nowadays, many developers choose to develop content in HTML5 in order to ensure that their games are playable across different platforms, be they desktop computers or mobile phones. Casual gaming has seen renewed interest with this new trend as well, with many players wanting to be able to pick up a game on their phone in their spare time, and leave it just as easily.

This has given birth to many different games, with classic casual games being reinvented and rediscovered as the market continues to grow. Many developers have managed to recreate the mechanics of the traditional RPG (character development, equipment customization, and the like) into simple, classic games Frogger-like games like The Quest Keeper. Spin Genie aims to do the same, marrying action RPG elements with the simple mechanics of slot machines, and launching its products in HTML5. These efforts have resulted in a mobile market where there are games for just about anyone.90866

Oddly enough, this has also paved the way of a new kind of casual game to evolve: the zero-player game. Zero-player games are as casual as casual games get, requiring little to no player input at all for the games to progress, resulting in “idle games”. Just like most casual games, these originated in Flash games such as Idle Web Tycoon, which now sees a similar reincarnation in Bitcoin Billionaire. There are also games that have married “idle games” with text-based games, such as the popular ZPG, Godville. Transmutations of the popular “Progress Quest” genre where the human players are not more than spectators in the game, these ZPGs have become rather popular to mobile users, who increasingly prefer to play games that progress without their interaction. As we said, they are as casual as casual games get.

What could this mean for the future of gaming? Mobile gaming has often been said to be the realm of casual players, and with this ongoing trend, it seems likely that it will remain this way for years to come.


Article Contributed by  James Murphy

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Project Nexus 2 Kickstarter Project

My good friends Swain and Krinkles have decided to take their skills to the next level by creating a fully realized 3D game in the unity engine for their next Project “Project Nexus 2” The orginal Project Nexus game was a feat in adobe flash programming. Its only natural they decided to think bigger and break out of the confines of that restrictive program. However, to develop a fully commercial game requires intense time and dedication, and thats where this kickstarter comes in.
Help these guys out so they can get this game out not only to the decade strong Madness fans, but to the broader gaming audience!.

I wish these guys the best, I plan to help them any way I can. I fell in love with the Madness franchise back when it was first introduced in 2002, and was lucky enough to have created some memorable games for its fans over the years. It would be a great delight and swell of Pride to see it get the full recognition its always deserved.

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