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Project Nexus 2 Kickstarter Project

My good friends Swain and Krinkles have decided to take their skills to the next level by creating a fully realized 3D game in the unity engine for their next Project “Project Nexus 2” The orginal Project Nexus game was a feat in adobe flash programming. Its only natural they decided to think bigger and break out of the confines of that restrictive program. However, to develop a fully commercial game requires intense time and dedication, and thats where this kickstarter comes in.
Help these guys out so they can get this game out not only to the decade strong Madness fans, but to the broader gaming audience!.

I wish these guys the best, I plan to help them any way I can. I fell in love with the Madness franchise back when it was first introduced in 2002, and was lucky enough to have created some memorable games for its fans over the years. It would be a great delight and swell of Pride to see it get the full recognition its always deserved.

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Interview: Tom Brien Creator Of No Time To Explain

I had a chance to Skype with Tom Brien ,co-owner tinybuildgames, and animator,creator and programmer of “No Time To Explain”.  A free to play puzzle platformer that gathered almost a million downloads on, and possibly millions web-wide. When the decision to create a more robust game came about the duo looked to kickstarter for a meager 7 grand to keep them focused on the task. Their fans responded by almost quadrupling the end goal, giving the team the time, and confidence to shoot for higher than just a PC release. With Steam aimed in their sights, No time to Explain was voted into steam’s green-light program, and they hit another milestone.  So whats next? XBLA? PSN? I try to wrangle that information out of Tom who’s brain obviously works on more than 3 dimensions. Grab some coffee as we discuss everything from storytelling in video games, to finding business partners in private messages.


Click the image below to catch the full Interview on SuperPolyPixel


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