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The Amazing Spider-Man 2

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Just when you’d think one would be suffering from movie hero fatigue, in comes the Amazing Spider-man2 swinging his way in from the skyline, and webbing away those dark notions that superhero movies have lost their way from being actual movies with character, emotion, empathy, and you know story. I had zero intention on seeing this movie. The first one was abosultely terrible. It was janky, and awkward with sometimes weird scene and character transitions that gave Peter Parker the unintended douche vibes. Aside from the redesigned suit, which I liked a lot, and the great 90s style cinematography. The first amazing Spider-man, was just bad.

The good news is, just like those clumsy early teen years, the amazing Spider-man 2 moves pasts its origin story, finds itself  and just goes straight into a more mature look into Spider-man’s very complex and dangerous life.
A complicated life of love, lies, and loss. Its wonderfully visualized in this gritty and violent new york city. Ol Spidey definitely has some fun with that PG-13 rating a few times. Playing around that level like a game of double-dutch. That’s where the campy humor really comes in and elevates the movie even further. Spider-man’s quips and playful demeanor really gives you the breathing room to elevate yourself from some of the heavy moments.. Its here when YOU feel NOW you know why Spider-man is the way he is. His humor is a release from his complex and sometimes heavy life. Its reflected in the movie, and thus reflected on to the audience. That’s freaking brilliant.. Comic relief, used as its intended.. Go figure right?

I won’t go too much into the actual visuals of it other than to say, this is the most realistic looking spider-man I’ve seen in action. There is actual weight to his movements ,not always landing so effortlessly as hes done in previous versions.  The camera choices during these moments are exhilarating to watch. Almost made me wish I had seen it in 3D.. The live action segments are shot with the same kind of  passion and sophistication thankfully. (Easily one of my biggest grips of the first 3 spidermans were that the dynamic CG shots seem to differ from the more straightforward live action shots. The transitions between the two would make it feel as if I was watching a movie, then watching a video game.. )

The movie does have a few hiccups though. For starters, Electro played by Jamie Foxx, was a very interesting character, and I really would’ve loved it if he was given more time to develop. His moments are silly, then powerful, and sadly fleeting. Harry Osborne (peters old friend) suffers even a worse fate with even less time, and a rushed transformation into his final character. Ultimately though, this is a movie about spider-man , and his life. A lot of questions about Peter and his past get answered, making you even more emphatic with the hero. So it worked out. Besides Director Webb, handles those slivers of  villain development time as impact-fully and as elegantly as he could have.. I guess the best way would be to compare it to Tim Burton’s Batman Returns.  Penguin was the main villain, Catwoman kinda got shafted with screen-time, but we all got what we needed because her scenes were crafted so well.  One of these elements is  the music. The introduction of Electro had some very unnerving music and whispers that added to the character’s sense of paranoia and islolation. Its also some of the best use of dubstep in a soundtrack so far. Wholly appropriate for a super-being with Electrical powers.

I’m not gonna lie. It was the dubstep in this trailer that gave me the final push to see the movie. I wanted to see if it was used as effectively as it was in this trailer. FUCK YAH IT WAS BOYYEEEE..

The music in general was excellent, grandiose and appropriately melodramatic. Other times it was very synthy and understated. Every character seemingly had their own melody, including the city itself which had plenty of moments to shine. Thankfully the director showed less known locations of NYC,which added  tons of personality. I left the theater and bought the soundtrack in my car.

The other hiccup is the dialogue can get a bit hammy and hard to chew on. Even with the camera swinging skills the director was showing off, and the cast of amazing actors at his disposal, some of the high-school fan-fic dialogue just didnt roll off the tongue.. so one quick look on IDMB and yup sure enough…. The two biggest writing quacks in the biz had put their dirty Sanchez’s  all over the face of this story. It won’t matter. because none of those moments will kill the power and ambiance of the film.

Go see this shit please.

 

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Hank Attack.

happy madness day guys.

 

mag

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Da Pink KNight Assets available on opengame art.org

After a successful run on the opencommonly put together by Nick Liow, the assets for the flash game Da Pink Knight is now available for download and for use with your games right now.
while you can get the flash assets at http://open.commonly.cc/ Im making the time to try and convert as many of the assets from each game into PNG file for better compatability, but I will get there.
You can grab the flash assets along with the sprited PNG files for the character of the game on opengameart.og

click the image. and thanks again to every one that contributed. I will spriting the remaining 2 games as soon as I can.

pinky2

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Review: One Finger Death Punch!

What Started out as a mere curiosity ended up with me playing for hours and cramping up the hell out of my hand.
How deep can a 2 button video game really be? Click the image to check out my review!
OFDP_review

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Interview: Tom Brien Creator Of No Time To Explain

I had a chance to Skype with Tom Brien ,co-owner tinybuildgames, and animator,creator and programmer of “No Time To Explain”.  A free to play puzzle platformer that gathered almost a million downloads on newgrounds.com, and possibly millions web-wide. When the decision to create a more robust game came about the duo looked to kickstarter for a meager 7 grand to keep them focused on the task. Their fans responded by almost quadrupling the end goal, giving the team the time, and confidence to shoot for higher than just a PC release. With Steam aimed in their sights, No time to Explain was voted into steam’s green-light program, and they hit another milestone.  So whats next? XBLA? PSN? I try to wrangle that information out of Tom who’s brain obviously works on more than 3 dimensions. Grab some coffee as we discuss everything from storytelling in video games, to finding business partners in private messages.

 

Click the image below to catch the full Interview on SuperPolyPixel

interviewnotimetoexplain

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