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Casual Gaming is Leveling Up!

Casual Gaming is Taking On a Whole New Meaning

Casual-gaming-657x245

When Flash games first became popular in the early 2000s, they had the distinction of being quick and easy games you could boot up and start playing in minutes, and finish playing within a few hours. Unlike console games, they didn’t require too much involvement, and because Flash was so easy to understand and master, it allowed many developers to create good games from scratch and market them to intended audiences. These were the early days of casual gaming, and without realizing it, Flash game developers had sparked a trend that continues to this day.

Since the popularization of mobile gaming, Flash has seen much less use than it used to. Nowadays, many developers choose to develop content in HTML5 in order to ensure that their games are playable across different platforms, be they desktop computers or mobile phones. Casual gaming has seen renewed interest with this new trend as well, with many players wanting to be able to pick up a game on their phone in their spare time, and leave it just as easily.

This has given birth to many different games, with classic casual games being reinvented and rediscovered as the market continues to grow. Many developers have managed to recreate the mechanics of the traditional RPG (character development, equipment customization, and the like) into simple, classic games Frogger-like games like The Quest Keeper. Spin Genie aims to do the same, marrying action RPG elements with the simple mechanics of slot machines, and launching its products in HTML5. These efforts have resulted in a mobile market where there are games for just about anyone.90866

Oddly enough, this has also paved the way of a new kind of casual game to evolve: the zero-player game. Zero-player games are as casual as casual games get, requiring little to no player input at all for the games to progress, resulting in “idle games”. Just like most casual games, these originated in Flash games such as Idle Web Tycoon, which now sees a similar reincarnation in Bitcoin Billionaire. There are also games that have married “idle games” with text-based games, such as the popular ZPG, Godville. Transmutations of the popular “Progress Quest” genre where the human players are not more than spectators in the game, these ZPGs have become rather popular to mobile users, who increasingly prefer to play games that progress without their interaction. As we said, they are as casual as casual games get.

What could this mean for the future of gaming? Mobile gaming has often been said to be the realm of casual players, and with this ongoing trend, it seems likely that it will remain this way for years to come.

 

Article Contributed by  James Murphy

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The Open Game Art Bundle

So I’ve released assets from 3 older games in to the “open Game art bundle” That Nutcasenightmare put together as well as contributed to. Along with other cool artists and musicans like:
stratkat
halcyonicfalconx
Kenney
jimp

Essentially after the bundle hits its goal, the assets are available to the public. I think its a pretty great idea. Check out the sites intro video

then go to the site
http://open.commonly.cc/

its a good way to help the artists as well as a great way to donate to Creative Commonsand the EFF

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“Chrys”

Heres another Commish’d Drawing I had the pleasure of making. Its always fun to take someone elses character and blend everything that makes them who they are while fusing a tiny bit of your ideas into the mix.  Chrys was  fun to draw

redhead_battleModetest

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Hatfield vs McCoy Table Card Game.

Talk about a Blast from the past! In 2004 I was contacted by RC Knight to create the art for a battle card game consisting of really exaggerated characters based off of the Hatfields vs The McCoys. It was a fun gig and I had a blast drawing these characters, but in 04 There wasn’t anything like kickstarter to help upstarts on new ideas. Fast forward almost 10 years. (god a decade) and Knight has decided to dust these guys from the shelves and give it a serious go on KS. The price for quality printing theses days is pretty hardcore so I wouldn’t blame you if you are taken back by the sticker-shock of the campaign goal, but a tangible card game is just so cool to pass up.

The best part is if they reach their stretch goal, they plan to bring me back on board in order to redo all the card art!, Id’ love to do that
So click on Annie Lee McCoy here to find out more about this table card game!
blonde

 

http://www.kickstarter.com/projects/knightentertainment/hatfield-vs-mccoy-card-game-launch

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Interview: Tom Brien Creator Of No Time To Explain

I had a chance to Skype with Tom Brien ,co-owner tinybuildgames, and animator,creator and programmer of “No Time To Explain”.  A free to play puzzle platformer that gathered almost a million downloads on newgrounds.com, and possibly millions web-wide. When the decision to create a more robust game came about the duo looked to kickstarter for a meager 7 grand to keep them focused on the task. Their fans responded by almost quadrupling the end goal, giving the team the time, and confidence to shoot for higher than just a PC release. With Steam aimed in their sights, No time to Explain was voted into steam’s green-light program, and they hit another milestone.  So whats next? XBLA? PSN? I try to wrangle that information out of Tom who’s brain obviously works on more than 3 dimensions. Grab some coffee as we discuss everything from storytelling in video games, to finding business partners in private messages.

 

Click the image below to catch the full Interview on SuperPolyPixel

interviewnotimetoexplain

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